Glossary
baseface
face which has rings (i.e. inner face boundaries, e.g. for holes)
B-rep mesh
data structure that defines the shape of a 3D model by its "boundary representation" and contains vertices, edges, and faces in addition to information about the relationship among themselves
corner vertex
connection point between three or more sharp edges
crease edge
sharp edge in a otherwise smooth face
crease vertex
connection point between two sharp edges and an arbitrary number of smooth edges
dangling vertex
vertex which belongs only to one edge
dart vertex
connection point between one sharp edge and an arbitrary number of smooth edges
edge
element of a B-rep mesh which connects two vertices and belongs to up to two faces
edge marker
colored arrow in the 3D Model Preview panel of the qME Modeling Environment to highlight a halfedge
euler operators
closed and complete set of operators for mesh manipulation which – at any time – leave a topologically correct B-rep mesh
face
element of a B-rep mesh which is bounded by edges
generative modeling
method of generating 3D models algorithmically which are then represented by "lists of operations" rather than by lists of objects
halfedge
unique combination of one vertex and one face which refers to a unique position in the B-rep mesh
hole
opening in or through a face or a solid body
homogenous coordinates
system of coordinates used in projective geometry, extending standard coordinates by adding an extra dimension
mate
halfedges of the same edge are mates
model code
source code generating a 3D model
model format
output format of a generated 3D model
polygonal surface
flat surface that can have rings (i.e. inner face boundaries, e.g. for holes); boundaries are defined by vertices and their connecting sharp edges
ring
inner face boundary of a baseface, e.g. for holes
shell
outer boundary of a 3D model
smooth vertex
connection point between only smooth edges
subdivision surface
free form surface which is defined by a control mesh
vertex
connection point between edges
